GeekUniversity opens admission to the Faculty of game design

Online University Launches GeekUniversity Faculty of game design.

For eighteen months, students learn all about creating games (the market analysis before prescribing characters dialogues), they master the development of interfaces, UX / UI-design games and reach the middle-level specialist. Graduates will take part in two marathons design, assemble a portfolio of six projects that they will present at the interview, and will receive assistance in finding employment.

Faculty members - practitioners and large companies employees with specialized education and long years of experience: Valeriy Borovkov (indie developer on Unreal Engine 4), Grigory Sokolov (Senior Game Designer at MindGeek), Alexander Zaleski (game designer Whalekit studio, Mail. ru Group), John Pawlowski (curator of the game design profession GeekBrains, indie developer, making the game for HTC Vive) and others.

During the program, students will conduct market analysis and game design mechanic, learn to write texts, working with scenes, balancing gaming entity to build the economy and the monetization of the game. Teachers explain how to work with the documentation, to create the structure of the game, the pitch and the writing of TK. Also, the course will introduce the game engine UE4 and Blueprints. Students will learn how to create a convenient and efficient models of game interface, the levels at the task in Unity and UE4, carry out pre-production of the game.

The course includes design marathons where you can work in a team and hone the acquired knowledge into practice. At the end, students will defend a thesis and attend a course of preparation for the interview. The graduates will receive a diploma of vocational retraining and certification.

GeekUniversity go to all interested persons without special training. paid training. Enroll in the faculty can be here .

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